![]() In Team Wars he has some pretty stiff competition in his field too. Plus Tanks are hard to use in PvP considering the crazy amounts of strong Trait Disable and Pierce monsters that exist right now. Plenty of stronger Tanks to take advantage of exist out there that one can't justify using Sloth over them. Overall Slothunder is a solid Tank that has some nice aspects to himself, but in PvP he's just outclassed in his field. His relic slots are pretty neat as there are many strong Shields to take advantage of that can give your monster plenty of Relic Armor. There aren't any high meta Stunners or Possessors out there right now. Other than the Taunt the rest of his trait is unimpressive to say the least. Other than his Self Shields and Life Regen though the rest of his skillkit is quite mediocre, applying Shock and Stamina Leak to your enemies isn't the most impressive thing in the world. He can also replenish his own Stamina bar by a bit, not anything crazy, but not bad either. His shield setups aren't half bad though, one being a huge 75% Shield which is a lot higher than most other Tanks get access to. His sustainability isn't the best compared to other Tanks like him, as he mostly relies on simple Shield setups, but he can at the very least give himself HP Regen to slowly regain lost HP through the course of a battle. With it though he can pair incredibly well with Area Dodge allies, protecting them from any Single skills that aren't from a Pierce or Cold Blood monster. Without the Taunt, he wouldn't have even been considered for a spot on any team. And just like most of those before him, his Taunt trait is what carries his potential usability. Slothunder is yet another Taunt trait Tank released in the Galactic Era. 2.1 Sid From Ice Age’s Regional Variant.
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